Cyber Pharos
LIGHT 1

Cyber Pharos

  • Archetype:
  • Cyber Dragon

  • ATK:
  • 0

  • DEF:
  • 2100

  • View:
  • 4582




You can Special Summon this card (from your hand) by Tributing 1 Machine monster. Once per turn, during your Main Phase: You can Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand and/or field as material. When a Fusion Monster you control is destroyed by battle: You can banish this card from your GY; add 1 "Power Bond" from your Deck to your hand. You can only use this effect of "Cyber Pharos" once per turn.




 
 
AI Power Analysis
Combo enablerConfidence: MediumEvaluated Oct 8, 2026
60± 6/ 100
Power Score
Intrinsic 57
Deck 62

Cyber Pharos — Power Evaluation

Final Score: 60 ± 6 · Confidence: Medium

  • Intrinsic: 57 · Deck: 62 · Meta: provisional
  • Primary role: Combo enabler · Secondary: Searcher/Tutor

Why it scores here

Cyber Pharos converts a hand-summon (Tributing one Machine) into a once-per-turn Main Phase Fusion Summon of a Machine Fusion from the Extra Deck, which is what drives its value. Its GY effect adds Power Bond after a Fusion Monster is destroyed in battle, giving a conditional recovery. It has no interaction and its ATK of 0 earns nothing; the score comes from access, conversion, and deck fit (156 sampled decks, 1.35 copies average, 90% co-occurrence with Cyber Emergency), not from stats.

Axis scores

Axis Score Evidence
Accessibility 70 Hand-summonable by Tributing a Machine, and it is in 156 sampled decks with strong partner pull (Cyber Emergency 90.4%, Cyber Dragon Core 85.9%) (observed).
Combo & Conversion 65 Once-per-turn Fusion Summon of a Machine Fusion from the Extra Deck using hand and field materials is a clear conversion route, but no combo boards were supplied so the board size is unmeasured (inferred).
Resource Economy 45 The GY banish to add Power Bond is a conditional +1 card that needs a Fusion destruction in battle; no netCardAdvantage data was supplied (inferred).
Effect & Interaction 10 The card text has no negation, removal, or hand-trap effect (verified).
Material Utility 40 A Level 1 Machine body with 0 ATK and 2100 DEF is a usable generic material, but no material role stats were supplied (inferred).
Resilience & Flexibility 35 Both effects are plain card effects, and the GY effect is once per turn and only fires after a battle destruction, so it is not resilient to a single interruption (inferred).
Deck-Building Efficiency 70 Typically 1 copy per deck (121 of 156 decks), with no garnet or lock restriction in the text (observed).

Calculation

Weight profile: 0.7 Starter/Combo enabler + 0.3 Searcher/Tutor. Intrinsic ≈ 57, Deck ≈ 62, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Fusion Summon enabler from hand and field materials, once per turn in the Main Phase
  • Hand-summon by tributing a Machine, so it can start a turn
  • Broad, consistent inclusion across Cyber Dragon variants (31 distinct archetype entries in the sample)
  • Low slot cost: 1 copy in most decks

Weaknesses

  • 0 ATK and no interaction, so it does not affect the opponent
  • Conditional GY recovery only after a Fusion Monster is destroyed in battle
  • Needs a Machine to tribute for the hand-summon
  • Inclusion is driven by the Cyber Dragon ecosystem, so value depends on that shell

Counters / choke points

  • Negation of its effects, which removes the Fusion and GY routes
  • Hand traps or mass-removal on the Machine board that it needs to tribute and fuse from

Best use

Combo enabler: Fusion Summon engine with a GY Power Bond recovery. Decks: Cyber Dragon, Cyberdark, Drytron, Cyberse. Suggested copies: 1.

Evidence & gaps

  • Verified: Hand-summon by Tributing 1 Machine monster; Once-per-turn Main Phase Fusion Summon of a Machine Fusion from the Extra Deck using hand and field materials; GY banish to add Power Bond from the Deck, once per turn, after a Fusion Monster is destroyed by battle; No opponent interaction effect in the text
  • Observed: 156 sampled decks, 1.35 copies average, 121 decks at 1 copy; Top partners Cyber Emergency (90.4%), Cyber Dragon Core (85.9%), Power Bond (84.0%); Distinct archetype entries: 31, mostly Cyber Dragon variants
  • Inferred: Fusion route is reliable once the hand-summon is live; GY recovery is conditional and not a repeatable advantage engine; Low-to-medium resilience because the effects are plain effects
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no material role / netCardAdvantage data — material and resource scores are text-based











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